Animism in Design

Animism is essentially the awarding of sameness, as in same or similar ontological status, to the other-than-human. That is to treat the other-than-human equally, despite not being human. It receives the same ethical considerations as I, and it is thought of as having the same ontological richness as I. Animism then is expressed through different aesthetical interfaces; spirits, ghosts and souls, conciousness, agency, and so forth. This is the domain of the designer or storyteller, to convey and realise these interfaces. If there is no epistemological framework present to tap into this mycelium of stories, rich in material, the designer then can revert to trigger phenomenological responses; illusions of character through erratic movement, uncertainty and ambiguity, physical presences reminescent of living things, growth patterns and evolutionary processes, multi-modal feedbacks and the usage of language, understandable or not.